AI Insights · Timothy · April 2023
Top 5 Otome Games Performance in Portugal, Q1 2023
In Q1 2023, top Otome games in Portugal displayed varied trends in downloads, revenue, and active users. Insights reveal fluctuating performances across the board.
In Q1 2023, the performance of the top Otome games in Portugal showcased diverse trends in downloads, revenue, and active users, according to data from Sensor Tower. Here's a breakdown of how each game performed on a unified platform.
Obey Me! - Anime Otome Sim - from NTT Solmare saw its weekly revenue peak at approximately $536 in early February, followed by a decline to around $203 by the end of March. Weekly downloads fluctuated modestly, peaking at 94 in the week of February 6. Active users started at 783 in late December, experienced a slight rise to 835 mid-January, and then gradually declined to 689 by the end of March.
Tears of Themis by COGNOSPHERE PTE. LTD. experienced a peak in weekly revenue at $359 in mid-January, with figures generally staying above $200 until mid-March, when it dropped to $46. Weekly downloads were negligible, with only a few instances of downloads throughout the quarter. Active users consistently hovered around the 100 mark, with minor fluctuations.
Ensemble Stars Music from Eureka Creation Limited showed a consistent weekly revenue, peaking at $326 at the end of December and maintaining figures above $200 for most of the quarter. Downloads saw a high of 263 in late December but gradually tapered off to 103 by the end of March. Active users started at 536 in late December and displayed a downward trend, ending the quarter at 371.
My Candy Love - Otome game by Beemoov had a varied revenue stream, peaking at $244 in early January and experiencing fluctuations, ending the quarter at $96. Downloads saw a notable peak at 247 in early January, with figures generally remaining above 50. Active users displayed a peak of 1173 in early January and a steady decline to 863 by the end of March.
Is it Love? Stories - Scandal from 1492 Studio displayed a gradual increase in weekly revenue from $30 at the end of December to a peak of $104 in mid-March. Weekly downloads were minimal, with only a few instances recorded. Active user data was not available for this game.
For more detailed insights and trends, visit Sensor Tower.